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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
flopity-flips
derovalf-nolem

old minecraft things

  • red roses and cyan flowers
  • the out of bounds build height platform
  • you could place ladders and torches on the world border
  • chainmail armor was made out of literal fire
  • you only needed to use half the amount of ladders you need today
  • OOF
  • the rail duplication glitch and the booster tracks
  • you could block with swords
  • but if you tried to hit things in creative, you’d destroy everything
  • zombies would drop feathers, carrots, and potatoes
  • the nether reactor core and the anxiety of getting the gold blocks back after it was activated
  • the indev spawn house and brick pyramid
  • sprinting didn’t exist
  • the ‘copy world’ button
  • you couldn’t move tnt without exploding it
  • food didn’t have animations and weren’t stackable
  • the green endermen eyes
  • you had to punch sheep to get wool but they could never grow it back
  • both mossy cobblestone and chiseled stone bricks were rare
  • monster spawners were cobalt blue
  • having to use stonecutters
  • stationary water and lava
  • chests were a full block and had no animation or sounds
  • the extreme saturation and the GODDAMN painterly texture pack
  • leaves couldn’t decay
  • caves could be found with fallen sand or glowstone or tnt on a piston
  • caves were very plain
  • beds didn’t exist
  • neither did the shiftclick
  • testificate
  • villagers had infinite trades, so emeralds weren’t very rare as long as you had a sugarcane farm
  • the entity launchers
  • spam bows and swords
  • wooden slabs weren’t actually wood
  • fences couldn’t be stacked on top of another fence
  • along with that, they counted as a full block so you couldn’t get close to one
  • and because of that, grass would turn to dirt under them and it would look so ugly
  • gunpowder was called sulfur
  • gravel changed its texture so many times
  • the annoying block id list you had to memorize
  • you couldn’t walk over crops or they’d break
  • but at least they could grow 100% only using one bonemeal
  • you could do the same to saplings
you cant get varrots or potatoes from zombies anymore?!?!?
thetgrodzblog-deactivated202208

Anonymous asked:

baseball used to be so teeny tiny, when, or why, did you guys decide he was gonna be the biggest, and possibly the physically strongest, competitor in the show?

thetgrodzblog-deactivated202208 answered:

Haha so yeah, Season 1 really didn’t have any concrete sizes. It didn’t have anything correct, for that matter. Continuity was constantly broken since we didn’t quite care back then, so you’ll see Baseball looking smaller than Knife or the same size as Nickel, but he really shouldn’t be that way. It wasn’t until the end of S1 and beginning of S2 that we finally laid down some size charts and kept a rule of who was bigger/smaller than who.

Baseball, I believe, was always kind of meant to be a big and strong character, but with an introverted demeanor. He was effectively one of those big shy guys who had a lot of energy but really didn’t know how to talk to people. S2 was a grand reintroduction for Baseball, who got the short end of the stick (or should I say bat) in S1, and was reduced to “that guy who was eliminated and just reads or something.” 

Baseball’s big size is another attribute to who he is - a strong domineering force at first glance, yet has a bit of a bashful and timid personality. His role in becoming a leader greatly helped Baseball gain more confidence and become much more of the intimidating force that he is today.

Next is FAN!